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Ling, F Y Y (2003) Managing the implementation of construction innovations. Construction Management and Economics, 21(06), 635-49.

Naim, M and Barlow, J (2003) An innovative supply chain strategy for customized housing. Construction Management and Economics, 21(06), 593-602.

Ozaki, R (2003) Customer-focused approaches to innovation in Housebuilding. Construction Management and Economics, 21(06), 557-64.

Salter, A and Torbett, R (2003) Innovation and performance in engineering design. Construction Management and Economics, 21(06), 573-80.

Seaden, G, Guolla, M, Doutriaux, J and Nash, J (2003) Strategic decisions and innovation in construction firms. Construction Management and Economics, 21(06), 603-12.

Sexton, M and Barrett, P S (2003) A literature synthesis of innovation in small construction firms: insights, ambiguities and questions. Construction Management and Economics, 21(06), 613-22.

Sexton, M and Barrett, P S (2003) Appropriate innovation in small construction firms. Construction Management and Economics, 21(06), 623-33.

Towill, D R (2003) Construction and the time compression paradigm. Construction Management and Economics, 21(06), 581-91.

Whyte, J (2003) Innovation and users: virtual reality in the construction sector. Construction Management and Economics, 21(06), 565-72.

  • Type: Journal Article
  • Keywords: Information technology; virtual reality; construction; users; innovation
  • ISBN/ISSN: 0144-6193
  • URL: https://doi.org/10.1080/0144619032000113690
  • Abstract:

    Firms in the construction sector act as users of technologies produced outside the sector. This paper considers their role as users and explores their contribution to the ’re-innovation’ of an emerging information technology - virtual reality. An empirical study of virtual reality use within the construction sector has been conducted using the multiple case study method. Data was collected within 11 lead-user organizations (and four suppliers) and emerging patterns of use are explored. An analytic framework is developed to investigate how two aspects of project-based construction processes - project size and extent of design reuse - affect the technological requirements of users. Divergent requirements are found for the use of virtual reality on different types of projects and, through supplier interaction, these may lead to different families of solutions

Winch, G M (2003) How innovative is construction? Comparing aggregated data on construction innovation and other sectors - a case of apples and pears. Construction Management and Economics, 21(06), 651-4.